How to Publish a Wallpaper to Steam Workshop
Upload your finished Wallpaper Engine project so other people can subscribe to it. Start with a backup, then add a title, preview and age rating before publishing.
Reviewed and updated September 2026

Back up the project first
Keep a copy of your editable project before uploading. A Workshop upload does not back up the files you need to edit it later.
- Find your project folder inside myprojects and copy it to a separate backup location.
- Test the wallpaper on your desktop. Check the animation, sound and any controls you added.
- Remove private files and unused large files from the project.
Open the publishing form
Open your project in Wallpaper Editor, then choose Share Wallpaper on Workshop from the Workshop menu. This opens Publish to Workshop.

Add a title and description
Keep the title readable. Repeating the same search terms makes it harder to tell what the wallpaper actually contains.
| Field | What to put there |
|---|---|
| Title | Name the subject and add a useful detail, such as the scene, style or resolution. |
| Description | Explain what moves, whether there is sound, and which settings people can change. Add credits and any required notices. |
| Genre | Choose the category that best fits the wallpaper. |
| Visibility | Choose Public, Friends-only or Private for the audience you want. |

Choose the age rating
Answer the questions about violence and sexual content for the finished wallpaper. Use the rating that matches what people will see.

Add a clear preview image
Use Capture preview to take a picture of the wallpaper, or Import file to use an image you prepared. The preview should show the actual wallpaper and be suitable for all ages, even if the wallpaper has a mature rating.
Publish and check the Workshop page
- Read the Workshop rules and review your title, description, rating, preview and visibility.
- Click Publish and let the upload finish.
- Open the item’s Workshop page and check how it looks to the intended audience. Make sure the title, preview and visibility are correct.
Update the same wallpaper later
Open the same project and use the publishing flow again. Wallpaper Engine remembers which Workshop item belongs to that project and updates it. Keep the project and its backup so you can return to it for future changes.
Subscribers receive updates through Steam. The update does not reach every subscriber immediately.